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Specifically, at the Low Preset, the M1 Max clocked in at 106 fps, the M1 Pro at 104 fps, and the RTX 3070 at 103 fps. This was especially apparent with the 2016 edition of Hitman, which maintained an average performance of more than 100 frames per second (fps), even with the detail settings cranked up to Ultra. In all cases, the new MacBooks basically ran neck-in-neck with the Razer RTX 3070 equipped system, even at higher resolution settings.įrom the get-go, it’s clear that the new MacBook Pros are both theoretically capable of enjoyable experiences even when running truly taxing games.
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The 14-inch model was configured with an M1 Pro with 16 GPU cores and 32GB of memory, while the 16-inch MacBook Pro had the full 32-GPU-core M1 with the maximum 64GB of RAM. Put up against the new MacBooks was a Razer Blade 15 Advanced Edition, an Intel Core I7-based system with a GeForce RTX 3070 GPU, which PCMag describes as representative of “a state-of-the-art high-end Windows gaming laptop.” Since this Windows machine didn’t have a 1,920 × 1,200 resolution setting, the standard HD setting of 1,920 × 1,080 was used, giving it a “modest advantage” since 11% more pixels are being pushed around by the MacBooks.īoth the 14-inch MacBook Pro and 16-inch MacBook Pro had the maxed-out M1 configurations. All three of these are designed to render extremely detailed gaming-style graphics, specifically for comparing performance across different operating systems. PCMag’s labs also ran three graphics simulations, the popular and cutting-edge 3DMark, GFX Bench Pro, and the older Unigine Valley test.
This includes Rise of the Tomb Raider, Shadow of the Tomb Raider, Total War: Warhammer II, the 2016 Hitman reboot, and Sid Meier’s Civilization VI.Īll the games were run at a resolution equivalent to full HD - 1,920 × 1,200 - to provide an accurate comparison since the 14-inch and 16-inch MacBook displays have different native display resolutions. There isn’t a huge catalog of Mac-compatible games to choose from, but thankfully, British developer Feral Interactive specializes in bringing games from top-notch development studios over to the Mac side. PCMagdecided to find out for themselves and put a 14-inch MacBook Pro with the M1 Pro chip and a 16-inch MacBook Pro with the M1 Max chip up against some of the most popular graphically intense games from recent years. Seeing how well they perform on CPU-intensive workflows when we reviewed the 14-inch and 16-inch MacBook Pros got us thinking: Are these seriously powerful new processors equally adept at running graphics-intensive AAA games? Tom Brant, PCMag The question, then, is whether the insane level of power packed into the M1 Max can actually overcome the handicap of being ignored by game developers. In other words, when it comes to gaming, the new MacBook Pro is at a definite disadvantage. The downside to this is that while the M1 Pro/Max may provide the raw power to handle the latest games, game developers aren’t putting any real effort into macOS as a serious gaming platform, so games simply aren’t optimized to take advantage of the M1 architecture - and that’s not likely going to change any time soon. Unlike the kind of apps it shows off at its iPad and iPhone events, games were nowhere on the roster during last week’s Unleashed event.
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Cinema 4D’s legendary reliability also.To be fair, Apple makes it very clear that these new MacBook Pro laptops are for serious professional content creation. Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results.
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